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author | Nicolas F <ovdev@fratti.ch> | 2021-08-29 17:25:39 +0200 |
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committer | avih <avih@users.noreply.github.com> | 2021-08-29 18:31:55 +0300 |
commit | 8aef22e45debedc107917e674072976c55c07f0d (patch) | |
tree | a908dc7490b863675390070b2181d491bb2611b1 | |
parent | dffb94f94d4b0e3b96e616459ee96b0c11e95353 (diff) | |
download | mpv-8aef22e45debedc107917e674072976c55c07f0d.tar.bz2 mpv-8aef22e45debedc107917e674072976c55c07f0d.tar.xz |
DOCS/options: fix minor typo in compute shaders
This "bw" should most likely be a "be".
-rw-r--r-- | DOCS/man/options.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index bb69e3a6c5..c216f88ede 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -5661,7 +5661,7 @@ The following video options are currently all specific to ``--vo=gpu`` and Specifies that this shader should be treated as a compute shader, with the block size bw and bh. The compute shader will be dispatched with however many blocks are necessary to completely tile over the output. - Within each block, there will bw tw*th threads, forming a single work + Within each block, there will be tw*th threads, forming a single work group. In other words: tw and th specify the work group size, which can be different from the block size. So for example, a compute shader with bw, bh = 32 and tw, th = 8 running on a 500x500 texture would dispatch |