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author | wm4 <wm4@nowhere> | 2019-11-30 17:37:56 +0100 |
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committer | wm4 <wm4@nowhere> | 2019-11-30 17:37:56 +0100 |
commit | 6a88e7463e9f759121b109be16cd4bd911355c86 (patch) | |
tree | b86ca889ab7a948d9fb15fa471c4a25189f2b787 | |
parent | cd9fe3a843e85259667b6b11f56c5f5c664c5948 (diff) | |
download | mpv-6a88e7463e9f759121b109be16cd4bd911355c86.tar.bz2 mpv-6a88e7463e9f759121b109be16cd4bd911355c86.tar.xz |
build: require at least GL 2.0 headers for GLX
The previous hack for fixing #7201 requires this, but it wasn't checked.
It's easy to check, so do it. (Yes, we could just have required OpenGL
3.2 headers and skipped the earlier fix.)
For #7201.
-rw-r--r-- | waftools/fragments/gl_x11.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/waftools/fragments/gl_x11.c b/waftools/fragments/gl_x11.c index ff11f551b2..7d879b6c0d 100644 --- a/waftools/fragments/gl_x11.c +++ b/waftools/fragments/gl_x11.c @@ -2,6 +2,10 @@ #include <GL/glx.h> #include <stddef.h> +#ifndef GL_VERSION_2_0 +#error "At least GL 2.0 headers needed." +#endif + int main(int argc, char *argv[]) { glXCreateContext(NULL, NULL, NULL, True); glXQueryExtensionsString(NULL, 0); |