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authorwm4 <wm4@nowhere>2020-02-06 20:48:58 +0100
committerwm4 <wm4@nowhere>2020-02-06 23:02:23 +0100
commit4bdf03779f1caefff94f6a564dbd652e67124c31 (patch)
tree5a1588aaf71c03393cee14f706de5130da62a74b
parentc99cc13526a8b35f120d70e57e44d2b8dd46d400 (diff)
downloadmpv-4bdf03779f1caefff94f6a564dbd652e67124c31.tar.bz2
mpv-4bdf03779f1caefff94f6a564dbd652e67124c31.tar.xz
lua: fix typo in comment
-rw-r--r--player/lua.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/player/lua.c b/player/lua.c
index 9d7ecaa0ca..13a368f7c5 100644
--- a/player/lua.c
+++ b/player/lua.c
@@ -128,7 +128,7 @@ static int destroy_crap(lua_State *L)
// This can be used to free temporary C data structures correctly if Lua errors
// happen.
// You can't free the talloc context directly; the Lua __gc handler does this.
-// In my cases, talloc_free_children(returnval) will be used to free attached
+// In many cases, talloc_free_children(returnval) will be used to free attached
// memory in advance when it's known not to be needed anymore (a minor
// optimization). Freeing it completely must be left to the Lua GC.
static void *mp_lua_PITA(lua_State *L)