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author | wm4 <wm4@nowhere> | 2020-04-10 01:28:06 +0200 |
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committer | wm4 <wm4@nowhere> | 2020-04-10 01:28:06 +0200 |
commit | a1771ed0d451a0af75529429fee2c370671950e4 (patch) | |
tree | 75b33d9a796a36f9e4bf5437ed36fa3cc6e0c6f7 | |
parent | a2846faa321fdfd57af01a21c2df08e5b5ffb6ca (diff) | |
download | mpv-a1771ed0d451a0af75529429fee2c370671950e4.tar.bz2 mpv-a1771ed0d451a0af75529429fee2c370671950e4.tar.xz |
video: avoid redundant self-wakeup on each queued frame
This should be unnecessary, since the VO itself performs wakeups once a
new frame can be queued. The only situation I can think of where this
might be required are EOF situations (which are always strange).
If I'm wrong, there'll be fun new bugs, probably causing frame drops or
temporary stalls.
-rw-r--r-- | player/video.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/player/video.c b/player/video.c index 2e0c8f6460..bae32c3f4e 100644 --- a/player/video.c +++ b/player/video.c @@ -1241,7 +1241,8 @@ void write_video(struct MPContext *mpctx) vo_c->underrun_signaled = false; - mp_wakeup_core(mpctx); + if (mpctx->video_status == STATUS_EOF || mpctx->stop_play) + mp_wakeup_core(mpctx); return; error: |