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author | wm4 <wm4@nowhere> | 2018-05-24 20:00:13 +0200 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2018-05-31 01:24:51 +0300 |
commit | cb52cfae1aa7e29de08c69780a773548f708f972 (patch) | |
tree | 13a6237b04affca0b78c4779e1baa31e27dabb98 | |
parent | 31bce1cbe78b3d61e44ea9c5a6a17c1fe1723063 (diff) | |
download | mpv-cb52cfae1aa7e29de08c69780a773548f708f972.tar.bz2 mpv-cb52cfae1aa7e29de08c69780a773548f708f972.tar.xz |
player: fix coding style
I'm also not sure whether this condition doesn't subtly break a lot of
things.
-rw-r--r-- | player/playloop.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/player/playloop.c b/player/playloop.c index f5c1fde0ef..92b2569b8b 100644 --- a/player/playloop.c +++ b/player/playloop.c @@ -989,9 +989,9 @@ static void handle_playback_restart(struct MPContext *mpctx) struct MPOpts *opts = mpctx->opts; // Do not wait for video stream if it only has sparse frames. - if (mpctx->vo_chain && - mpctx->vo_chain->is_sparse && - mpctx->video_status < STATUS_READY) { + if (mpctx->vo_chain && mpctx->vo_chain->is_sparse && + mpctx->video_status < STATUS_READY) + { mpctx->video_status = STATUS_READY; } |