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author | Anton Kindestam <antonki@kth.se> | 2018-08-16 20:55:08 +0200 |
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committer | sfan5 <sfan5@live.de> | 2018-08-18 20:32:41 +0200 |
commit | d2d7dba6ee3182174420c1d90caa20bf28ad7758 (patch) | |
tree | e33e669e020f7beaa457833f9c228517fab6749e | |
parent | d8131568c8c900b62103f11846d149877654f2d9 (diff) | |
download | mpv-d2d7dba6ee3182174420c1d90caa20bf28ad7758.tar.bz2 mpv-d2d7dba6ee3182174420c1d90caa20bf28ad7758.tar.xz |
manpage: fix reference to --tone-mapping by old option name
-rw-r--r-- | DOCS/man/options.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index e03f783b90..14949f5eb7 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -5175,7 +5175,7 @@ The following video options are currently all specific to ``--vo=gpu`` and desaturating everything. Developed by John Hable for use in video games. Use this when you care about detail preservation more than color/brightness accuracy. This is roughly equivalent to - ``--hdr-tone-mapping=reinhard --tone-mapping-param=0.24``. If possible, + ``--tone-mapping=reinhard --tone-mapping-param=0.24``. If possible, you should also enable ``--hdr-compute-peak`` for the best results. (Default) gamma |