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authorwm4 <wm4@nowhere>2016-05-19 11:57:41 +0200
committerwm4 <wm4@nowhere>2016-05-19 12:01:59 +0200
commitb0d3c2ede7591ed5a0f4183b815573179a00c1fd (patch)
tree90064559ba6251a2fd727554729a3c89541e770b /.travis.yml
parentb46eaa3b439f0db4bf4abffaa343497355f25224 (diff)
downloadmpv-b0d3c2ede7591ed5a0f4183b815573179a00c1fd.tar.bz2
mpv-b0d3c2ede7591ed5a0f4183b815573179a00c1fd.tar.xz
vo_opengl: make gl_sc_enable_extension() permanent/idempotent
No reason not to, and makes the following commit slightly simpler. In fact, this makes the shaders more correct too. Normally, "#extension" must come before any normal shader text, including the "precision" directive. Not sure why this worked before. (Probably didn't.)
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