From 0cfb5ea45df16999ae8a94e61d9fcb860f18713e Mon Sep 17 00:00:00 2001 From: James Ross-Gowan Date: Wed, 17 Aug 2016 21:10:39 +1000 Subject: csharp: don't force the direct3d VO The direct3d VO is not recommended over opengl, even on Windows. It only exists for compatibility with ancient hardware and it doesn't support several features, such as the video equalizer (see mpv-player/mpv#3414.) In general, the examples shouldn't override mpv defaults without good reason. --- libmpv/csharp/Form1.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/libmpv/csharp/Form1.cs b/libmpv/csharp/Form1.cs index 186ddf4..aa5558a 100644 --- a/libmpv/csharp/Form1.cs +++ b/libmpv/csharp/Form1.cs @@ -166,7 +166,6 @@ namespace mpv return; _mpvInitialize.Invoke(_mpvHandle); - _mpvSetOptionString(_mpvHandle, GetUtf8Bytes("vo"), GetUtf8Bytes("direct3d")); _mpvSetOptionString(_mpvHandle, GetUtf8Bytes("keep-open"), GetUtf8Bytes("always")); int mpvFormatInt64 = 4; var windowId = pictureBox1.Handle.ToInt64(); -- cgit v1.2.3