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author | James Ross-Gowan <rossymiles@gmail.com> | 2016-08-17 21:10:39 +1000 |
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committer | James Ross-Gowan <rossymiles@gmail.com> | 2016-08-17 21:42:40 +1000 |
commit | 0cfb5ea45df16999ae8a94e61d9fcb860f18713e (patch) | |
tree | 098811ac60bd519e5c6cff7e6785724e257551cc | |
parent | ce0491a176bcc29b8655a832061708dde7a38b64 (diff) | |
download | mpv-examples-0cfb5ea45df16999ae8a94e61d9fcb860f18713e.tar.bz2 mpv-examples-0cfb5ea45df16999ae8a94e61d9fcb860f18713e.tar.xz |
csharp: don't force the direct3d VO
The direct3d VO is not recommended over opengl, even on Windows. It only
exists for compatibility with ancient hardware and it doesn't support
several features, such as the video equalizer (see mpv-player/mpv#3414.)
In general, the examples shouldn't override mpv defaults without good
reason.
-rw-r--r-- | libmpv/csharp/Form1.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/libmpv/csharp/Form1.cs b/libmpv/csharp/Form1.cs index 186ddf4..aa5558a 100644 --- a/libmpv/csharp/Form1.cs +++ b/libmpv/csharp/Form1.cs @@ -166,7 +166,6 @@ namespace mpv return; _mpvInitialize.Invoke(_mpvHandle); - _mpvSetOptionString(_mpvHandle, GetUtf8Bytes("vo"), GetUtf8Bytes("direct3d")); _mpvSetOptionString(_mpvHandle, GetUtf8Bytes("keep-open"), GetUtf8Bytes("always")); int mpvFormatInt64 = 4; var windowId = pictureBox1.Handle.ToInt64(); |