| Commit message (Collapse) | Author | Age | Files | Lines |
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This adds 2 new API functions:
ass_set_selective_style_override()
ass_set_selective_style_override_enabled()
They can be used to force dialog text to use a specific ASS_Style. It
uses a fuzzy heuristic for that, and the quality of results may vary.
It does style overriding selectively and tries not to override things
that need explicit styling. The heuristic for that isn't set in stone
either, and can change with future libass versions.
Closes libass#88.
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The glyphs are clipped before combining, so the combined bitmap can
always have the same position, size, and address. This breaks the
change detection. Or at least I think that's what happens.
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It turns out we don't need this.
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Signed-off-by: Rodger Combs <rodger.combs@gmail.com>
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Fixes this test case:
Dialogue: 0,0:00:00.00,0:00:02.00,,,0,0,0,,{\fs50\pos(250,250)\iclip(m 0 0 l 400 0 l 400 220 l0 220)}Hello
Dialogue: 0,0:00:02.00,0:10:00.00,,,0,0,0,,{\fs50\pos(250,250)\iclip(m 0 0 l 400 0 l 400 230 l0 230)}Hello
The problem here is that the rendered output bitmap list itself does
not change, only its contents (due to the different vector clip).
ass_render_frame() will not set *detect_change correctly, and an
application using this flag (like mplayer or mpv) will not update
the screen as needed.
Fix this with a very cheap hack: always report a full change if
there's a vector clip. This is basically an emergency fix until
we have a proper way to detect the change.
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Rotation origin was not taken into account
when caching glyph run bitmaps.
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No functional changes.
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Confirmed with VSFilter. This complements the previous commit.
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Commit 05eb520 missed some duplicated bits in ass_shaper.c.
<wm4> oh crap
<zgreg> oh crap indeed
Instead of duplicating the logic in ass_shaper.c, just change the
glyphs before they even get into processing. This way, all code
reading the font size etc. is affected. This essentially reverts
commit c207000c, because it's not needed anymore.
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ass_set_storage_size() overwrote the user-defined aspect ratio set with
ass_set_aspect_ratio(). Change it so that if ass_set_aspect_ratio() is
used, the ass_set_storage_size() parameters are not used for any aspect
ratio calculations. (The storage size is still used for calculating the
blur scale.) This simplifies the code as well, because the aspect ratio
is now centrally calculated in ass_start_frame().
Update the doxygen. Make it clear that ass_set_storage_size() will be
used for aspect ratio calculation, unless ass_set_aspect_ratio() is
used. Also mention what libass actually does with the dar and sar
parameters: it uses them to calculate a pixel aspect ratio, nothing
else.
Explicitly allow resetting the storage size with w=h=0. Document that
it's allowed to remove the user defined aspect ratio by setting a pixel
aspedct ratio of 0.
See issue 6.
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Determine script for each character and use this as an additional
property for splitting up the text into runs. Characters of Common
or Inherited script assume the script of the preceding character. If
that is not possible (First character(s) in a run are Common/Inherited,
for instance), a backwards scan is done so they can assume the script
of the following character.
Additionally, determine default language in case no override is
set. This simply maps a language to a script, if a language exists
that is mostly representative for a given script. Pango's mapping
has been adapted.
This helps with fonts that don't have OpenType features set up
for default script/language pairs. It's also considered to be right
approach by most people, and might help with correct OpenType rendering
in some other cases.
Fixes issue 85.
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\blur radius is not scaled from script to storage resolution
but is scaled from storage to display resolution. The same
applies to borders and shadows if ScaledBorderAndShadow is "no".
(If it is "yes", borders and shadows are scaled from script
to display resolution just like before.)
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check_cache_limits() clears the image list. If all subtitles disappear
right in the frame the cache has been cleared, ass_detect_change() will
see two empty image lists (old - not empty, but cleared, new - empty),
and signal to the application that there was no change. As result,
media players which rely on the change detection will keep displaying
the last subtitle until the next subtitle event.
This bug was found by uau and has been reported on IRC in February.
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This allows users to change the vertical position of normal subtitles.
MPlayer has such a feature as -sub-pos option using its internal
subtitle renderer.
Bump LIBASS_VERSION to indicate the API addition.
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With \rSTYLE, it is possible to change the border style within the same
subtitle event. You can do this by setting a different BorderStyle value
in the newly requested style. VSFilter handles this as expected, while
libass uses a single border style for the whole subtitle event.
This fixes libass issue #56.
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Make sure to update the border appropriately in the second pass, after
parsing.
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This allows to reset to a certain style, instead of the default style
for the current line. For some reason, this was completely missing.
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Layout refactoring broke letter spacing and always used the last valid
spacing specified for the whole line, which is of course wrong.
Letter-spacing is an inline property and can be different for each glyph
cluster. Add that property to GlyphInfo and use it to fix this
regression.
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Add an API call, ass_set_shaper, and infrastructure to make shapers
selectable at runtime. Currently, this allows to switch between two
shapers: a SIMPLE shaper that maps to FriBidi and a COMPLEX shaper that
maps to HarfBuzz.
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ASS specifies a "font encoding", both in the styles as well as with
the \fe override tag. This font encoding is very Windows-specific
and libass doesn't use it for charmap matching or anything like
that. However, it can be useful for hinting the base direction of
text. Make Hebrew and Arabic encodings switch to RTL base direction,
other languages to LTR and use neutral base direction for the
autodetect setting.
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Encapsulate all data related to shaping into this new object and migrate
all shaping-related code to it. The object is long-living; arrays are
allocated only once and then grown as needed.
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Handle advance of clusters correctly, fix drawings, calculate run
direction correctly, fix y offset sign.
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Sometimes a glyph cluster resolves to multiple glyphs, for example when
diacritics are used with Arabic script. This doesn't map well to the
list of glyphs expected by libass.
Extend the glyph list to a list of singly-linked glyph clusters of
glyphs and adapt the renderer to support this.
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Split up text into runs with the same direction, font face and font
size, shape these runs with HarfBuzz and reorder accordingly.
This noticeably improves Arabic shaping and should make shaping for many
other scripts work. HarfBuzz also does kerning for Latin text.
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Adds fully working bidirectional text and simple shaping support.
The following works:
- bidirectional text according to the Unicode Bidirectional Algorithm
- simple shaper for mirrored forms (brackets, etc.) according to
rule L4 of the Unicode Bidirectional Algorithm
- reordering into visual order with correct line wrapping
However, the implementation certainly needs efficiency improvements
(caching, less malloc'ing), a proper shaper (HarfBuzz) needs to be
hooked up and various bugs with karaoke and positioning need to be
fixed.
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Split up the combined event parsing and layout loop into two passes.
State information needed for layout are duplicated in GlyphInfo
structures.
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Prepare for run-based rendering. In the parser, increment a run id
according to relevant style changes (color, border, shadow, etc.) to
mark the points where a new bitmap needs to be started. Modify the line
wrapper to increment the run ids of each glyph after a break.
Add functions to calculate the render size of runs for rasterization.
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The bitmap hash key duplicated a lot of information the glyph hash
key already saves. The subclassing introduced recently complicates
this even more. Modify the hash key to utilize a pointer to the glyph
hash value instead, which is faster and more flexible. Make sure to
always empty the bitmap cache when the glyph cache is emptied.
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Glyphs and drawings have wildly different hash keys. Subclass the hash
keys of glyphs and drawings in a new, unified outline cache. This also
fixes some issues with drawings in the glyph cache. Now, the textual
description of the drawing is included in the key (the hash value isn't
really good enough, especially not fnv32) and the baseline offset is
saved as well.
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This introduces functions to use and copy pointered outline objects
easily and uses these instead of glyphs everywhere.
Previously the glyph cache was abused for caching vector clipping masks,
but this isn't possible anymore (nor desirable), thus vector clipping
cache has been disabled for the moment.
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- less code, cleaner
- decoupled from ASS_Library
- better data encapsulation
- simpler interface
- avoids a nasty hack
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Track if we already parsed a fade or a alignment tag and ignore all
further tags.
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In hope to make libass as useful as possible, relicense libass to ISC, a
simplified 2-clause BSD license. All contributors who provided
non-trivial changes have granted their permission for this.
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Move all code related to parsing event lines and processing override
tags into a separate file (ass_parse.c).
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Mark leading and trailing spaces on lines and adjust layouting code
to respect these marks and skip the spaces.
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Consider the bounding box of an event for collision detection instead
of only its vertical position and height. This allows multiple events
per line if they don't overlap.
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Parse \q override tag and set a new state variable to its value.
The line wrapping code still needs improvements; wrap style 0/3 are not
entirely correctly implemented and style 1 is not implemented.
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