| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
As before, this does not add any build system support:
a config.h file and a project must still be manually created
(or the compiler can be run manually instead of using a project).
Signed-off-by: Grigori Goronzy <greg@kinoho.net>
Signed-off-by: Oleg Oshmyan <chortos@inbox.lv>
|
|
|
|
|
|
|
|
|
| |
This way, #include "config.h" is consistently the very
first thing the compiler sees when compiling any file.
Some source files currently don't use anything defined in config.h,
but it's easier and less error-prone to include it now to anticipate
possible future changes in those files, config.h or other headers.
|
|
|
|
|
|
|
|
|
|
| |
Use one pointer to table of functions instead of scattered
bunch of function pointers. Different versions of these tables
can be constructed in compile time.
Also, bitmap memory alignment now depends only on SSE2/AVX2 support
and is constant for every width. That simplifies code without
noticeable performance penalty.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Fixes libass#129.
|
|
Signed-off-by: Rodger Combs <rodger.combs@gmail.com>
|