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* Implement vector clipsGrigori Goronzy2009-07-161-1/+1
| | | | | | | | | Make it possible to use drawings for clipping with \clip and \iclip. parse_tag was extended to parse drawings in \clip or \iclip tags in case parsing them as rectangular clips fails. These clip drawings are later rasterized and used for blending bitmaps, just after bitmaps are assembled into a list in render_text. Currently, the cache is not utilized for storing the parsed drawings or blended bitmaps.
* Message callback funtionalityGrigori Goronzy2009-07-111-0/+1
| | | | | | | | | | | Introduce functionality for providing a message callback that is used for passing messages to the controlling application instead of simply printing them to standard output. The function pointer to the callback is stored in the ass_library_t instance. ass_msg needs access to it, so in many places the library instance needs to be passed around now. The default behavior is the old one: messages of MSGL_INFO or lower are printed to the standard output, prefixed with "[ass]".
* Implement drawing mode (\p)Grigori Goronzy2009-07-061-0/+76
Finally implement the drawing mode, which allows drawing of custom vector graphics. Drawings are intercepted in ass_render_event; a hash of the drawing string is generated which is then used for looking up drawings and bitmaps of drawings in the cache. The drawings itself are "fake" glyphs. They are created by parsing the simple drawing description language, evaluating the curves described (lines, cubic beziers and/or a special kind of b-splines) and creating vector outlines. Afterwards, these drawings are (with a few exceptions, e.g. ascender/descender) exactly handled like regular glyphs. Support for vector clippings is still missing, but otherwise the implementation should be complete and compatible with VSFilter. The libass integration of the drawing parsing/processing code is still a bit sketchy and should be refactored. History: WIP: Drawing mode infrastructure WIP: Drawing tokenizer WIP: Parse drawing tokens, call evaluators WIP: Bezier/b-spline evaluator WIP: Final pieces for the drawing mode WIP: Heavy modifications to the drawing parser/tokenizer WIP: Dynamic outline memory allocation WIP: Drawing position fixes WIP: more drawing position fixup (similar to VSFilter now) WIP: Lots of cleanup and fixes for drawings. WIP: Drawing mode integration into ass_render_event