diff options
Diffstat (limited to 'libass/ass_render.c')
-rw-r--r-- | libass/ass_render.c | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/libass/ass_render.c b/libass/ass_render.c index 6253ecc..0118003 100644 --- a/libass/ass_render.c +++ b/libass/ass_render.c @@ -91,7 +91,7 @@ ASS_Renderer *ass_renderer_init(ASS_Library *library) priv->engine = &ass_bitmap_engine_c; #endif - if (!rasterizer_init(priv->engine, &priv->rasterizer, RASTERIZER_PRECISION)) + if (!ass_rasterizer_init(priv->engine, &priv->rasterizer, RASTERIZER_PRECISION)) goto fail; priv->cache.font_cache = ass_font_cache_create(); @@ -152,7 +152,7 @@ void ass_renderer_done(ASS_Renderer *render_priv) ass_shaper_free(render_priv->shaper); ass_cache_done(render_priv->cache.font_cache); - rasterizer_done(&render_priv->rasterizer); + ass_rasterizer_done(&render_priv->rasterizer); if (render_priv->fontselect) ass_fontselect_free(render_priv->fontselect); @@ -1032,7 +1032,7 @@ static void init_font_scale(ASS_Renderer *render_priv) * \brief partially reset render_context to style values * Works like {\r}: resets some style overrides */ -void reset_render_context(ASS_Renderer *render_priv, ASS_Style *style) +void ass_reset_render_context(ASS_Renderer *render_priv, ASS_Style *style) { style = handle_selective_style_overrides(render_priv, style); @@ -1052,7 +1052,7 @@ void reset_render_context(ASS_Renderer *render_priv, ASS_Style *style) render_priv->state.treat_family_as_pattern = style->treat_fontname_as_pattern; render_priv->state.bold = style->Bold; render_priv->state.italic = style->Italic; - update_font(render_priv); + ass_update_font(render_priv); render_priv->state.border_style = style->BorderStyle; render_priv->state.border_x = style->Outline; @@ -1101,11 +1101,11 @@ init_render_context(ASS_Renderer *render_priv, ASS_Event *event) render_priv->state.effect_skip_timing = 0; render_priv->state.reset_effect = false; - apply_transition_effects(render_priv, event); + ass_apply_transition_effects(render_priv, event); render_priv->state.explicit = render_priv->state.evt_type != EVENT_NORMAL || - event_has_hard_overrides(event->Text); + ass_event_has_hard_overrides(event->Text); - reset_render_context(render_priv, NULL); + ass_reset_render_context(render_priv, NULL); render_priv->state.alignment = render_priv->state.style->Alignment; render_priv->state.justify = render_priv->state.style->Justify; } @@ -1239,26 +1239,26 @@ size_t ass_outline_construct(void *key, void *value, void *priv) break; ASS_Outline src; - if (!outline_scale_pow2(&src, &k->outline->outline[0], - k->scale_ord_x, k->scale_ord_y)) + if (!ass_outline_scale_pow2(&src, &k->outline->outline[0], + k->scale_ord_x, k->scale_ord_y)) return 1; - if (!outline_stroke(&v->outline[0], &v->outline[1], &src, - k->border.x * STROKER_PRECISION, - k->border.y * STROKER_PRECISION, - STROKER_PRECISION)) { + if (!ass_outline_stroke(&v->outline[0], &v->outline[1], &src, + k->border.x * STROKER_PRECISION, + k->border.y * STROKER_PRECISION, + STROKER_PRECISION)) { ass_msg(render_priv->library, MSGL_WARN, "Cannot stroke outline"); - outline_free(&v->outline[0]); - outline_free(&v->outline[1]); - outline_free(&src); + ass_outline_free(&v->outline[0]); + ass_outline_free(&v->outline[1]); + ass_outline_free(&src); return 1; } - outline_free(&src); + ass_outline_free(&src); break; } case OUTLINE_BOX: { ASS_Outline *ol = &v->outline[0]; - if (!outline_alloc(ol, 4, 4)) + if (!ass_outline_alloc(ol, 4, 4)) return 1; ol->points[0].x = ol->points[3].x = 0; ol->points[1].x = ol->points[2].x = 64; @@ -1276,8 +1276,8 @@ size_t ass_outline_construct(void *key, void *value, void *priv) } rectangle_reset(&v->cbox); - outline_update_cbox(&v->outline[0], &v->cbox); - outline_update_cbox(&v->outline[1], &v->cbox); + ass_outline_update_cbox(&v->outline[0], &v->cbox); + ass_outline_update_cbox(&v->outline[1], &v->cbox); if (v->cbox.x_min > v->cbox.x_max || v->cbox.y_min > v->cbox.y_max) v->cbox.x_min = v->cbox.y_min = v->cbox.x_max = v->cbox.y_max = 0; v->valid = true; @@ -1364,7 +1364,7 @@ get_bitmap_glyph(ASS_Renderer *render_priv, GlyphInfo *info, memcpy(m, m2, sizeof(m)); if (info->effect_type == EF_KARAOKE_KF) - outline_update_min_transformed_x(&info->outline->outline[0], m, leftmost_x); + ass_outline_update_min_transformed_x(&info->outline->outline[0], m, leftmost_x); BitmapHashKey key; key.outline = info->outline; @@ -1519,17 +1519,17 @@ size_t ass_bitmap_construct(void *key, void *value, void *priv) ASS_Outline outline[2]; if (k->matrix_z.x || k->matrix_z.y) { - outline_transform_3d(&outline[0], &k->outline->outline[0], m); - outline_transform_3d(&outline[1], &k->outline->outline[1], m); + ass_outline_transform_3d(&outline[0], &k->outline->outline[0], m); + ass_outline_transform_3d(&outline[1], &k->outline->outline[1], m); } else { - outline_transform_2d(&outline[0], &k->outline->outline[0], m); - outline_transform_2d(&outline[1], &k->outline->outline[1], m); + ass_outline_transform_2d(&outline[0], &k->outline->outline[0], m); + ass_outline_transform_2d(&outline[1], &k->outline->outline[1], m); } - if (!outline_to_bitmap(render_priv, bm, &outline[0], &outline[1])) + if (!ass_outline_to_bitmap(render_priv, bm, &outline[0], &outline[1])) memset(bm, 0, sizeof(*bm)); - outline_free(&outline[0]); - outline_free(&outline[1]); + ass_outline_free(&outline[0]); + ass_outline_free(&outline[1]); return sizeof(BitmapHashKey) + sizeof(Bitmap) + bitmap_size(bm); } @@ -2044,7 +2044,7 @@ static bool parse_events(ASS_Renderer *render_priv, ASS_Event *event) unsigned code = 0; while (*p) { if ((*p == '{') && (q = strchr(p, '}'))) { - p = parse_tags(render_priv, p, q, 1., false); + p = ass_parse_tags(render_priv, p, q, 1., false); assert(*p == '}'); p++; } else if (render_priv->state.drawing_scale) { @@ -2059,7 +2059,7 @@ static bool parse_events(ASS_Renderer *render_priv, ASS_Event *event) p = q; break; } else { - code = get_next_char(render_priv, &p); + code = ass_get_next_char(render_priv, &p); break; } } @@ -2613,7 +2613,7 @@ static inline void rectangle_combine(ASS_Rect *rect, const Bitmap *bm, ASS_Vecto * with extreme values are the theoretical limit of the worst case. * Make sure to use the right pixel value range in the simulation! */ -int be_padding(int be) +int ass_be_padding(int be) { if (be <= 3) return be; @@ -2650,15 +2650,15 @@ size_t ass_composite_construct(void *key, void *value, void *priv) } } - int bord = be_padding(k->filter.be); + int bord = ass_be_padding(k->filter.be); if (!bord && n_bm == 1) { - copy_bitmap(render_priv->engine, &v->bm, last->bm); + ass_copy_bitmap(render_priv->engine, &v->bm, last->bm); v->bm.left += last->pos.x; v->bm.top += last->pos.y; - } else if (n_bm && alloc_bitmap(render_priv->engine, &v->bm, - rect.x_max - rect.x_min + 2 * bord, - rect.y_max - rect.y_min + 2 * bord, - true)) { + } else if (n_bm && ass_alloc_bitmap(render_priv->engine, &v->bm, + rect.x_max - rect.x_min + 2 * bord, + rect.y_max - rect.y_min + 2 * bord, + true)) { Bitmap *dst = &v->bm; dst->left = rect.x_min - bord; dst->top = rect.y_min - bord; @@ -2677,13 +2677,13 @@ size_t ass_composite_construct(void *key, void *value, void *priv) } } if (!bord && n_bm_o == 1) { - copy_bitmap(render_priv->engine, &v->bm_o, last_o->bm_o); + ass_copy_bitmap(render_priv->engine, &v->bm_o, last_o->bm_o); v->bm_o.left += last_o->pos_o.x; v->bm_o.top += last_o->pos_o.y; - } else if (n_bm_o && alloc_bitmap(render_priv->engine, &v->bm_o, - rect_o.x_max - rect_o.x_min + 2 * bord, - rect_o.y_max - rect_o.y_min + 2 * bord, - true)) { + } else if (n_bm_o && ass_alloc_bitmap(render_priv->engine, &v->bm_o, + rect_o.x_max - rect_o.x_min + 2 * bord, + rect_o.y_max - rect_o.y_min + 2 * bord, + true)) { Bitmap *dst = &v->bm_o; dst->left = rect_o.x_min - bord; dst->top = rect_o.y_min - bord; @@ -2709,29 +2709,29 @@ size_t ass_composite_construct(void *key, void *value, void *priv) ass_synth_blur(render_priv->engine, &v->bm_o, k->filter.be, r2); if (!(flags & FILTER_FILL_IN_BORDER) && !(flags & FILTER_FILL_IN_SHADOW)) - fix_outline(&v->bm, &v->bm_o); + ass_fix_outline(&v->bm, &v->bm_o); if (flags & FILTER_NONZERO_SHADOW) { if (flags & FILTER_NONZERO_BORDER) { - copy_bitmap(render_priv->engine, &v->bm_s, &v->bm_o); + ass_copy_bitmap(render_priv->engine, &v->bm_s, &v->bm_o); if ((flags & FILTER_FILL_IN_BORDER) && !(flags & FILTER_FILL_IN_SHADOW)) - fix_outline(&v->bm, &v->bm_s); + ass_fix_outline(&v->bm, &v->bm_s); } else if (flags & FILTER_BORDER_STYLE_3) { v->bm_s = v->bm_o; memset(&v->bm_o, 0, sizeof(v->bm_o)); } else { - copy_bitmap(render_priv->engine, &v->bm_s, &v->bm); + ass_copy_bitmap(render_priv->engine, &v->bm_s, &v->bm); } // Works right even for negative offsets // '>>' rounds toward negative infinity, '&' returns correct remainder v->bm_s.left += k->filter.shadow.x >> 6; v->bm_s.top += k->filter.shadow.y >> 6; - shift_bitmap(&v->bm_s, k->filter.shadow.x & SUBPIXEL_MASK, k->filter.shadow.y & SUBPIXEL_MASK); + ass_shift_bitmap(&v->bm_s, k->filter.shadow.x & SUBPIXEL_MASK, k->filter.shadow.y & SUBPIXEL_MASK); } if ((flags & FILTER_FILL_IN_SHADOW) && !(flags & FILTER_FILL_IN_BORDER)) - fix_outline(&v->bm, &v->bm_o); + ass_fix_outline(&v->bm, &v->bm_o); return sizeof(CompositeHashKey) + sizeof(CompositeHashValue) + bitmap_size(&v->bm) + bitmap_size(&v->bm_o) + bitmap_size(&v->bm_s); @@ -2803,7 +2803,7 @@ ass_render_event(ASS_Renderer *render_priv, ASS_Event *event, // Find shape runs and shape text ass_shaper_set_base_direction(render_priv->shaper, - resolve_base_direction(render_priv->state.font_encoding)); + ass_resolve_base_direction(render_priv->state.font_encoding)); ass_shaper_find_runs(render_priv->shaper, render_priv, text_info->glyphs, text_info->length); if (!ass_shaper_shape(render_priv->shaper, text_info)) { @@ -2834,7 +2834,7 @@ ass_render_event(ASS_Renderer *render_priv, ASS_Event *event, wrap_lines_smart(render_priv, max_text_width); // depends on glyph x coordinates being monotonous within runs, so it should be done before reorder - process_karaoke_effects(render_priv); + ass_process_karaoke_effects(render_priv); reorder_text(render_priv); |